Call of Duty: Ghosts

Ghosts M9A1

HandgunsCosts 3 Squad PointsNo camo
HandgunsM9A1 — Call of Duty: Ghosts weapon render

How do you unlock the M9A1?

The M9A1 is a 12-round semi-automatic handgun costing 3 Squad Points. It is a simple emergency secondary for finishing an engagement when the primary is empty. It does not take camo.

Unlock3 Squad Points
Takes camoNo
A starter preset can provide M9A1 access without changing the direct 3-Squad-Point purchase price for a custom soldier.

Reviewed July 27, 2026. Game identity, platforms and customization context were checked against Activision material. Current product and add-on availability was checked against Xbox, PlayStation and Steam listings, while weapon rosters, Squad Point costs, magazine descriptions and the class-specific camouflage matrix were cross-checked against dedicated historical references. Real-world weapon bases are qualified where the in-game model is fictional or uncertain. Setup advice is editorial and avoids unsupported damage or time-to-kill claims.

Sources: Activision — Call of Duty: Ghosts fact sheet · Activision — Ghosts customization and DLC weapon article · Activision Support — Ghosts DLC compatibility · Xbox — Call of Duty: Ghosts · Xbox — Ghosts Customization Bundle for Windows · PlayStation Store — Call of Duty: Ghosts Gold Edition · Steam — Call of Duty: Ghosts DLC catalog · Steam — Call of Duty: Ghosts · Activision — Ghosts collector's edition content sheet · Xbox — Ghosts Legend Pack: Soap · Steam — Flags of the World Pack · Call of Duty Wiki — Ghosts camouflage catalog · Call of Duty Wiki — Call of Duty: Ghosts · Call of Duty Wiki — Squad Points · Call of Duty Wiki — Gold Camouflage · IMFDB — Call of Duty: Ghosts weapon identification reference · GameFAQs — Ghosts multiplayer guide · GamingBolt — Ghosts launch weapon roster and Squad Point guide

How does the M9A1 play in Ghosts?

RoleConventional semi-auto backup pistol
Real-world basisBeretta M9A1
StrengthsLow Squad Point cost makes it easy to add to a class; Semi-automatic control preserves ammunition when shots are paced
TradeoffsIt is a backup weapon, not a substitute for a primary on open lanes; Rapid tapping can reduce placement quality
Attachments and setup notesUse a clean sight or capacity option only if the secondary is central to the class; Otherwise keep the setup inexpensive and switch to it instead of reloading under pressure
Challenge noteThe M9A1 does not use the twelve standard Ghosts weapon-camo challenges and therefore has no normal per-weapon Gold grind.
Progression tipUse the M9A1 for its multiplayer role or unlock requirement; Snow through Woodland are not tracked on it.
Use tipSwap the moment the primary runs dry in danger; do not wait through a full reload animation.
Compared withThe P226 carries two more rounds, while the M9A1 is the lowest-cost conventional pistol.

Every camo, exact unlocks — see the full Ghosts camo directory.

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M9A1 — common questions

How do you unlock the M9A1 in Ghosts?

The M9A1 costs 3 Squad Points per soldier in Call of Duty: Ghosts; it is not locked behind a player-rank level. The level cap is 60, and prestige is 10 Prestige levels in the original multiplayer progression, with the squad system linking soldiers to Prestige milestones.

Does the M9A1 take camos?

No — the M9A1 cannot equip weapon camouflage in Call of Duty: Ghosts. It uses its own weapon challenges instead.

Can you unlock the M9A1 for me?

Yes — our Ghosts Multiplayer Unlock All service covers Prestige 1–10, max Squad Points, every weapon and camo, plus Colored Classes on supported Xbox 360 recovery accounts, from $19.99. See the service.

Skip the grind

Our Ghosts Multiplayer Unlock All service includes Prestige 1–10, max Squad Points, every weapon and camo, plus Colored Classes on supported Xbox 360 recovery accounts, from $19.99.

See Ghosts servicesSee exact inclusions on the service page