Vanguard MK11 Launcher

How do you unlock the MK11 Launcher?
The MK11 Launcher unlocks at Multiplayer Level 52 in Call of Duty: Vanguard. It fills the scorestreak, vehicle or area-denial secondary role in the Launchers catalog. Its grenade launcher rhythm should determine when you commit, reset and move. This guide stays with stable handling, access and camo progression instead of patch-sensitive damage or time-to-kill numbers. Its camo track finishes at Bloodspatter (Complete the Death Artist tier 10 class-specific Multiplayer requirement shown below). Complete every camo challenge on it and Gold unlocks. Earn Gold on the whole class for Diamond. Complete the required base-game class mastery route to earn Atomic.
Reviewed September 1, 2026. Launch and seasonal access facts were checked against official Call of Duty and Sledgehammer Games articles; the completed weapon and camo catalogs were cross-checked against GamesAtlas and the Call of Duty Wiki.
How does the MK11 Launcher play in Vanguard?
Every camo, exact unlocks — see the full Vanguard camo directory.
Browse camosMK11 Launcher — common questions
How do you unlock the MK11 Launcher in Vanguard?
The MK11 Launcher unlocks at Level 52 in Call of Duty: Vanguard multiplayer. The level cap is 55, and prestige is seasonal Prestige continues after the 55-level Military Rank path.
How do you unlock camos on the MK11 Launcher?
Camo progress is per-weapon. Eligible firearms use ten ten-camo categories in Multiplayer and ten ten-camo categories in Zombies. Launchers and melee weapons use class-specific reduced challenge sets. Gold or Golden Viper completes a weapon; Diamond or Plague Diamond completes a class; Atomic or Dark Aether completes the mode-wide class route. Progress is tracked separately on each weapon and separately between Multiplayer and Zombies. On the MK11 Launcher the final tier is Bloodspatter — Complete the Death Artist tier 10 class-specific Multiplayer requirement shown below. After that, Gold needs every camo challenge on the weapon done, and Diamond needs Gold on the full class, and Atomic requires mastery across the base-game weapon classes.



