Vanguard Marco 5

How do you unlock the Marco 5?
The Marco 5 was added after launch in Season Four in Call of Duty: Vanguard. It fills the mobile close-range primary role in the Submachine Guns catalog. Its fully automatic rhythm should determine when you commit, reset and move. This guide stays with stable handling, access and camo progression instead of patch-sensitive damage or time-to-kill numbers. Its camo track finishes at Bloodspatter (Get 100 kills while moving with the weapon-specific attachment combination shown in game). Complete every camo challenge on it and Gold unlocks. Earn Gold on the whole class for Diamond. Complete the required base-game class mastery route to earn Atomic.
Reviewed September 1, 2026. Launch and seasonal access facts were checked against official Call of Duty and Sledgehammer Games articles; the completed weapon and camo catalogs were cross-checked against GamesAtlas and the Call of Duty Wiki.
How does the Marco 5 play in Vanguard?
Every camo, exact unlocks — see the full Vanguard camo directory.
Browse camosMarco 5 — common questions
How do you unlock the Marco 5 in Vanguard?
The Marco 5 was added post-launch to Call of Duty: Vanguard through a season Four weapon. Platform availability is listed on this page. The level cap is 55, and prestige is seasonal Prestige continues after the 55-level Military Rank path. Historical post-launch challenge or entitlement access; the current in-game route can depend on account and platform services.
How do you unlock camos on the Marco 5?
Camo progress is per-weapon. Eligible firearms use ten ten-camo categories in Multiplayer and ten ten-camo categories in Zombies. Launchers and melee weapons use class-specific reduced challenge sets. Gold or Golden Viper completes a weapon; Diamond or Plague Diamond completes a class; Atomic or Dark Aether completes the mode-wide class route. Progress is tracked separately on each weapon and separately between Multiplayer and Zombies. On the Marco 5 the final tier is Bloodspatter — Get 100 kills while moving with the weapon-specific attachment combination shown in game. After that, Gold needs every camo challenge on the weapon done, and Diamond needs Gold on the full class, and Atomic requires mastery across the base-game weapon classes.






