Help Center

Got A Question?
We’ve Got Answers.

Search 235 answers — from account safety and refunds to game-specific rules for every title we boost.

Browse by topic
Browse by game
Showing all 235 answers
Account Safety9 questions

BYOM (byom.de) is a disposable-email service where the inbox of any word you type is publicly viewable. We add it as a recovery email to your Microsoft account so we can read 2FA codes without bothering you — and you remove it the moment we're done. It is the standard approach for legacy CoD Xbox 360 recovery services. Your real password never leaves your hands as long as you set a temporary one first.

Yes. Every booster routes through a VPN in your region, signs in only through the official PSN client, plays manually, and never installs third-party software. Your email, password, and backup codes are encrypted in transit and deleted from our system the moment your order closes.

Two reasons: (1) your real password never leaves your hands — you set a temporary one just for us, then revert it the moment we're done. (2) Temporary passwords are easier to type accurately. We strongly recommend it but don't require it.

You'll need to enable it once before you can generate backup codes — but it's quick (2 minutes) and you can leave it on or disable it after the boost. Walk-through is in the Requirements section above.

You play your own character on your own account, and your booster parties up with you in-game via a BattleTag invite. We never ask for your password and nothing about your account changes.

Yes. Player-to-player item trades through Nintendo's Dodo Code visitor system. No save modification, no third-party software, no account access.

Yes. Receiving items from a Dodo Code visitor uses Nintendo's own in-game system — the same mechanic friends use to share items. There's no save modification, no third-party software, and no risk to your account.

Yes — Steam accounts use backup codes instead of the BYOM email; the walk-through is in the Requirements section above.

Yes, with one caveat: your in-game progress is tied to your Microsoft account, not Steam. Send us your Microsoft account credentials (the email you sign into Xbox Live / Game Pass with) and we'll boost via the Microsoft Store version of FH6 — your Steam character will see all the same unlocks because progress syncs through your Microsoft account.

Ordering & Delivery95 questions

Yes — the service runs on the Xbox 360 generation. Your unlocks still appear when you play the game on Xbox One or Xbox Series X|S via backward compatibility, but the work itself is done on a 360 console.

Not while it's in progress — PSN allows only one active session per account. You'll get an ETA when we start and a notification when you're clear to play again.

Most legacy CoD services complete in 24–72 hours. Larger bundles can run 3–5 days. You'll see an ETA in your email once a booster picks up your order.

SHiFT is Gearbox's official cross-platform friend system for Tiny Tina's Wonderlands. Your SHiFT ID lets us add you as a friend and invite you to our game session across any platform. It's the only piece of info we need from you. The walk-through for finding it is in the Requirements section above.

Yes — Borderlands 4 has full crossplay through SHiFT, which is exactly how we deliver. PC, PSN, and Xbox all join the same lobby.

Usually one, occasionally two depending on what your character walks in with. Either way the whole order completes within 24 hours of us receiving your SHiFT ID.

You need to be in our lobby on the character being leveled, but that's it — sit back and let us work. Most orders finish in a single short session.

Re-open your island gate, send us the new Dodo Code, and we'll resume the drop. Your order doesn't expire.

Yes — choose "Split delivery" at checkout and tell us when each drop should happen.

About 5–10 minutes on the ground. We drop 99-stack bundles back-to-back until the full count is delivered.

They're the longest-lasting tier in the game, but they can eventually break under heavy use. If yours break and you want replacements, message us — re-delivery is at the standard rate.

Pick the segment containing your current rank and drop your exact rank + RP in the order form; your booster confirms scope in the ticket so you never pay for RP you already have.

Pick any option, then list the full set in the order form — your booster prices the batch in your ticket. Or just add the product to your cart once per blueprint; both work.

Same as every ARC service we run: your booster schedules a session in your order ticket, squads up with you in-game, and the blueprint is delivered on your own account.

Tell your booster the number you're chasing in the order form — they'll tell you in the ticket what's realistic for the Trial and squad setup before the session starts. No promises we can't keep.

Tell us where you stand in the order form. If your remaining grind is meaningfully smaller than the full service, your booster squares the difference with you in the ticket before starting.

Each option says what it assumes your weapon already has — pick the one matching your current weapon prestige. Not sure? Put your weapon's level in the order form and your booster confirms the right step in the ticket (and adjusts the order if you picked the wrong one).

That's fine — your booster picks up from your weapon's exact level. Mention where you are in the order form and the ETA gets set accordingly.

Yes — list your priorities in the order form. No list means your booster covers the meta picks first and confirms the lineup with you in the ticket.

After checkout, your booster schedules the session in your order ticket. At the agreed time you get an invite, you join the lobby, and the clock runs on your booked duration while you farm.

10 minutes is a taste, 30 covers a focused challenge push, and 60 is the full farming session — the per-minute rate gets better as you go up.

Ask in your order ticket — your booster will tell you what's possible for your session before it starts.

Reply in your order ticket and we'll walk you through it. Most players find it in under a minute using the in-game Social menu.

Yes — 999 Million is our max tier, and it's more cash than you'll realistically spend across every vendor, respec, and re-roll in a full playthrough plus the endgame. If you somehow burn through it, you know where to find us.

Tell us in the order form or your ticket — if there's something you don't want touched (say you'd rather level a tree yourself), your booster will skip it. The price doesn't change, but the order is yours to shape.

Because we deliver everything in one workflow — one lobby, one booster, one session — instead of seven separate orders. We pass the saved time on.

Yes — order them together and we'll deliver everything in a single lobby session.

The cap at launch was Level 50; a later update raised it to Level 60, which is the top tier we deliver. If you only want the original cap, the Level 50 tier is cheaper.

No, the price is flat to your chosen target. Drop your current level in the order form anyway; it helps us plan the session.

It works best on a capped character since that's when Specialization XP flows. If you're not capped yet, grab the Max Level service alongside this one and we'll do both in a single session.

Yes — Specialization progress is permanent. Nothing about how we deliver it expires or rolls back.

Same as every Borderlands service we run: a SHiFT co-op lobby. You join our session on your own account, the cosmetics are delivered in-lobby, and you leave with the collection sorted.

Reply in your order ticket and we'll make it right — the order isn't closed until you're happy with what landed.

It's delivered to the character you bring into the lobby — so load into the Vault Hunter you want it on before you join our session.

No. We can deliver on any difficulty, including Ultimate Vault Hunter. The drop works the same way regardless.

Yes — order both and we'll deliver them in a single session. One SHiFT invite, one pickup, both wallets full.

It's delivered to the character you bring into the lobby — load into the Vault Hunter you want it on before joining our session.

Most orders complete in 24–72 hours depending on queue. We send a start ETA the moment your order lands.

3–5 days for the full Level 999 climb with all Director's Cut content. You'll get a start ETA when we begin.

24–72 hours from order to completion.

24–72 hours from order to completion.

24–72 hours from order to completion.

If you're short on the materials a boss requires, grab our Boss Materials packs or mention it in your order ticket and your booster will sort the session out with you.

Yes — drop the number you want in the order form and your booster confirms the rotation and timing in your ticket before you start.

Yes — this is Selfplay, so you're in the party while it happens. Your booster splits longer packages into sessions and schedules them around you in the order ticket.

Pick the package that covers what you still need and mention where you are in the order form. If your remaining chunk is smaller than the package, your booster squares it with you in the ticket.

Pick the bracket that contains your target and put your current level in the order form. Your booster will confirm scope in the ticket so you're never paying for levels you already have.

XP requirements scale brutally at the top end — the 250-300 stretch takes many times longer than 1-100. The price tracks the actual hours your booster puts in.

Yes — put the number in the order form and your booster confirms the rotation and total in your ticket before starting.

Message us from the contact page or grab the closest option and explain in the order form — if it's something we run, your booster will sort it in the ticket.

Yes — set the quantity note in the order form (or just order the product multiple times via the cart) and your booster confirms the total in your ticket.

Ask in your order ticket — your booster will tell you exactly what your target boss rotation consumes and how many packs cover it.

That's the Boss Kills product — order both and they're delivered in one session.

Yes — pick any option, then list the exact mix you want in the order form. Your booster prices the set in your ticket before starting.

Same as everything else here: a quick Selfplay party session on your own account, and the gem goes straight into your inventory.

List them in the order form after checkout (or in your order ticket) — your booster confirms availability before the session.

Ask about the specific item in your order ticket — your booster will tell you exactly what roll quality to expect before the session starts, so there are no surprises.

Yes — add the product to your cart once per item, or list the full set in the order form and your booster squares the total in your ticket.

No. We deliver physical rune items (Lord's Runes, Hero's Runes, etc.) through normal co-op — exactly the way another player would drop them to you. They're indistinguishable from runes you earn naturally. Zero bans across thousands of deliveries since launch.

Within 24 hours of purchase, usually much faster. Once you confirm your platform and character name in the ticket, we set up the summon and drop runes in a single session.

About 15 to 25 minutes in-session, depending on inventory weight. We organize drops in tranches so nothing despawns. Use the loot-fast trick (L1 + Triangle / LB + Y) to keep it fast.

Plan for 45 minutes to an hour in-session. We split the drop across multiple summons if needed so items don't despawn. Loot-fast (L1 + Triangle / LB + Y) makes a huge difference.

No. We deliver runes through normal co-op summons — exactly the way another player could drop them to you. Levels gained from spent runes are indistinguishable from levels gained from killed enemies. Zero bans across thousands of boosts.

Around 2 hours of active in-session time, usually split across 3 summons over a 24-hour window so we don't burn you out. Item drops first, then the level boost.

Yes for the full package. Without the DLC, we'll drop base-game items only, still take you to max level, and credit the difference toward a future order.

Yes — the spins are loaded onto your account and they're yours to pull whenever you like. That's the fun part; we wouldn't take it from you.

If you want the garage rather than the wallet, look at our car packages — All 660 Cars covers the lot. Or leave a note in the order form and your booster will sort specifics in the ticket.

Supers pay three prizes per pull instead of one — see Super Wheel Spins if you want the bigger lever. Same tiers, same delivery.

The set is the curated rare-car package our supplier delivers — the rare, festival-exclusive, and hard-to-source end of the car list. Ask in your order ticket if you're hunting something specific and your booster will confirm whether it's in the set.

See All 660 Cars — the complete list in one order.

No — and the listing is upfront about that: it's the same curated 200 rare-car set delivered three times, so you hold three copies of each. If you want maximum variety instead of duplicates, All 660 Cars is the complete-garage package.

The package covers the full FH5 car list as our supplier delivers it. If you're hunting one specific unicorn, name it in your order ticket and your booster will confirm before starting.

Pick the target you want to end at and drop your current prestige/level in the order form. If your remaining climb is much smaller than the option's full range, your booster squares it with you in the ticket.

Tier 1 and 2 are starter packages; Tier 3 is the serious mid-point with the 200 rare cars; Tier 4 steps everything up to the 100M stacks and 600 cars; Tier 5 is the finished account — every counter at max and the complete garage.

Substantially — the maxed singles plus All 660 Cars run well past $100 bought one by one; Tier 5 is $56.99 because it's all delivered in one Recovery session.

XP scaling — the last ten levels take longer than the first eighty, and death penalties make them riskier. The price tracks the actual hours.

Pick the bracket containing your target and put your current level in the order form; your booster confirms scope in the ticket so you only pay for the climb you need.

Acts 1–4 + 3 Interludes — the whole arc in one order, priced under buying the pieces. Single acts exist for characters stuck partway.

Your booster splits them into sessions and coordinates the times with you in your order ticket.

Pick the total you want to END at and put your current count in the order form; your booster confirms the exact trials needed in the ticket.

If the boss requires access items or attempts from your side, your booster sorts the details with you in the ticket before the session — no surprises.

A quick in-game party session — your booster coordinates a time in your order ticket and the Waystones change hands in a minute.

Yes — set the quantity note in the order form (or add the product to your cart multiple times) and your booster confirms the total in your ticket.

Yes. When you go through The Unity at the end of the main story, your Credits transfer to your new character (along with skills, scanner data, and Powers). The only things you lose are gear, ships, outposts, and quest progress.

No — perks transfer to your Starborn character. The Unity preserves skills, Powers, scanner data, and Credits. Only gear, ships, outposts, and quest state reset.

The Starborn perk tree appears progressively as you complete more Unity cycles. We can unlock what your save state has access to. If you haven't reached NG+ yet, those slots will fill in as you cycle through The Unity yourself.

You need a character past the early Argos Extractors mining tutorial (the first hour). Once your character can leave Vectera and reach New Atlantis, we can deliver the boost. Send us your current progress in the order notes.

Yes — drop the number in the order form and we'll deliver that instead of a standard tier.

That's where the game's gold wallet effectively tops out — 2 Billion is the most the counter will comfortably hold, and more than you'll spend across every vendor and respec in hundreds of hours.

It's delivered to the character you bring into the lobby — load into the Fatemaker you want it on before joining our session.

You wouldn't — and that's the point. The max tier means key count simply stops being a thing you think about, forever, on every character you bring into the lobby's session.

They're delivered to the character you bring into the lobby — load into the Fatemaker you want them on before joining our session.

Lost Souls are part of the Mirrors of Mystery DLC content, and the fourth DLC (Shattering Spectreglass) is what's required on your account for the delivery to work. If you don't own it yet, grab the DLC first — then order.

We deliver the exact XP your target needs — if you ask for Level 27, you land on Level 27, not 28-and-a-bit. That's also what makes custom partial-level orders possible.

It's applied to the character you bring into the lobby. If you want a second Fatemaker done, mention it in your order ticket and your booster will sort the scope with you.

Payments & Refunds7 questions

Yes — full refund before the boost starts, partial mid-flight. See Refund page.

We use the safest delivery methods available and we've never had a customer banned for this service. On the very rare occasion something does go wrong, every order is backed by our money-back guarantee.

Bans for legitimate PSN account-recovery boosting on legacy CoDs are extremely rare. We don't use cheats, glitches, or unauthorized software. Every order is backed by our money-back guarantee if anything does go wrong.

Bans for legitimate PSN account-recovery boosting on legacy CoDs are extremely rare. No cheats, no unauthorized software. Every order is backed by our money-back guarantee.

If an item isn't sourceable we refund that line — you only pay for what's actually delivered.

The Vault Card reward items you're after, delivered in our co-op lobby. List what you want in the order ticket (or just describe it roughly) and your booster will confirm the exact contents before the session starts.

Mention it in your order ticket — your booster will confirm scope and whether it fits in one order or needs a second. We'd rather agree it up front than surprise you.

Your Account9 questions

Typically 1–2 days from when we have all your sign-in info. Times depend on current 360 playlist activity and our booster availability — we'll send a start ETA the moment your order lands.

Yes. We strongly recommend setting a temporary account password for the service and changing it back the moment we're done. Credentials are encrypted in transit and deleted from our system when your order closes.

BYOM is required for this service — it's how we sign in without needing live 2FA codes from you. If you're not comfortable with it, please contact us through live chat before ordering and we'll discuss alternatives.

Sony's 2-Step Verification texts expire after a few minutes — if you sent us one by SMS, it'd often expire before our booster could use it. Backup codes are one-time-use codes you generate once and we use one to sign in. Much faster than waiting on SMS codes back and forth.

Sony's 2-Step Verification texts expire after a few minutes — if you sent one by SMS, it'd often expire before our booster could use it. Backup codes are one-time-use codes you generate once and we use one to sign in. Much faster, no back-and-forth.

No. Like every Borderlands service we run, it's lobby delivery — you stay signed in on your own platform and pick the items up in our session.

No. The delivery happens entirely in a joinable co-op session. We never see your password and never log into your account.

Same as our other FH5 services — typically 1–2 days from when we have your sign-in details, with a start ETA posted in your ticket.

Because we do everything in one sign-in session instead of three separate ones. Less booster time per order = better margins = better price for you.

Other Questions115 questions

PC (Steam and Epic), PSN, and Xbox (One / Series X|S). Because SHiFT is cross-platform, we don't need you to tell us your platform — we'll invite you across whatever you're on.

That's the classic use case — a brand-new Fatemaker walks out of the lobby Chaos-Chamber-ready. Nothing needs to be pre-leveled or pre-farmed on your side.

Yes — Selfplay means you're in the party while the XP rolls in. You don't need to carry your weight; you need to be there.

In-game, fly to the airport, talk to Orville, then pick this exact dialogue path: "I want visitors""Via online play""Roger!""Invite via Dodo Code™""The more the merrier!""Yeah, invite anyone". The game prints a 5-character code — paste it into the intake form we send right after payment.

It's the standard format in ACNH for high-value transfers. Royal Crowns sell at Nook's Cranny for 1,200,000 Bells apiece, so a single Crown carries roughly the value of 12 stacks of 99K Bell sacks while only taking one inventory slot. Gold Nuggets work the same way at 10,000 Bells each. We pick the format that fits your order best.

No problem — you can sell them across multiple trips. The Crowns and Nuggets stay in your inventory or storage until you're ready.

Yes — try our Item Service to order rare fruit, fossils, villagers, or any item from the ACNH catalog directly.

Identical. They're standard in-game items — the game can't tell the difference between a Golden tool you crafted and one a visitor handed off.

Yes. Message us before checkout for single-tool pricing.

Your choice — name the legend in the order form and the badge is earned on that legend's banner.

Yes — XP, kills, and anything else earned along the way stays on your account.

Master is the top of the listed ladder — if you're chasing something beyond it, message us from the contact page for a custom quote.

Boosters play well — expect your stats to trend up during the climb, not down.

Your booster goes for the cleanest path — sometimes that's one monster game, sometimes two great ones. Either way, both badges land on the legend you named.

The dropdown covers everything our supplier currently delivers. If yours is missing, message us from the contact page and we'll check availability before you pay anything.

Yes — Selfplay means you're in the squad. Your booster handles the hard parts; the score posts to your account.

No — this service covers the base weapon roster only. DLC and post-launch weapons are not included. If you need DLC guns covered, message us from the contact page before ordering and we'll quote it separately.

Your order page has a live chat with the booster handling your order — updates land there as guns get finished.

Weapon prestige rewards and everything earned during the climb land on your account exactly as if you'd done the grind yourself.

That's Weapon Leveling — order both and your booster runs them as one schedule.

Yes — weapon XP, attachments, and any unlocks earned during leveling all land on your account exactly as if you'd ground them out yourself.

That's its own service — see Weapon Prestige Boost, priced per step from your weapon's current prestige.

Yes — you're playing on your own account, so kills, challenge progress, and camo requirements track exactly like any match.

Yes — it's our Cash, Eridium, SDU Tokens, Vault Cards, Max Level, Max Specialization, and Unlock All Cosmetics services in a single order. Bought separately at max tiers they run about $76; the bundle is $49.99.

Yes — the 9,999 (Max) tier covers every SDU upgrade line in the game with tokens left over. If you just want the essentials topped up, the lower tiers get your backpack and ammo lines most of the way there.

Storage Deck Upgrades expand your capacity lines — backpack inventory space, bank slots, and ammo reserves per weapon type. Maxing them is what lets you farm bosses without playing inventory Tetris every third kill.

No. Only your level (and the skill points that come with it) changes. Your story is exactly where you left it — you'll just be massively overleveled for it.

Specializations are Borderlands 4's post-cap progression and a separate system — see our Max Specialization service, or grab both and we'll handle them in one go.

Borderlands 4's post-cap progression. Once you hit the level cap, XP feeds Specialization points instead of levels — you spend them on permanent stat bonuses that keep your build scaling into the endgame. Think of it as the layer that separates a capped character from a finished one.

No — your skill points, gear, and story progress stay exactly as they are. Specialization is its own progression track on top.

The farmable, in-game-earnable pool — the skins, heads, and cosmetic drops that come from world drops, rare enemies, and boss farms. Premium store items and promo-code exclusives aren't farmable, so they're not part of this service.

Yes — Vex, Rafa, Harlowe, and Amon are all covered in the one order. If you only care about your main, tell us in the order form and we'll prioritize accordingly.

Unlock All (Only) gives you every weapon, attachment, scorestreak, division skill, and uniform opened on your account but does NOT include the Prestige climb. Unlock All + Max Prestige includes all the above PLUS the full prestige climb to Level 1000.

Yes — this is Selfplay, so you're in the party on your own character and every drop lands in your loot like any normal kill.

No — you just need to be in the party. Your booster handles the fight; you collect the loot.

All of it — quest rewards, XP, gold, and drops land on your character exactly as if you cleared it yourself, just much faster.

Full Campaign — it covers the whole story arc in one order and is priced lower than buying the pieces separately.

Yes — order both and your booster runs them as one schedule. Campaign progress and leveling stack naturally in the same sessions.

No — you need to be in the party, not on the scoreboard. Your booster handles the clear; the drops and progress land on your character.

Quality tier — Flawless Horadric is the higher tier of the two and carries the stronger socket bonus, which is why it costs a little more.

Yes. The DLC must be installed and activated on your account. We can't drop DLC items to a character that doesn't have the expansion.

Your choice. Pick +0 in the dropdown for default, or +25 Standard / +10 Special if you already own at least one weapon at that level. See the Requirements explainer below.

Yes — repeat purchases use the same flow. Most customers come back for a Level Boost or Item Drops once they've burned through the first batch.

Yes, but only if you already own at least one weapon at that upgrade level. See the "About weapon upgrade levels" section above for why. If you don't have an upgraded weapon yet, pick +0 in the dropdown and just upgrade everything yourself with Smithing Stones once you have it.

Any DLC item is on the table, but you need to own Shadow of the Erdtree and have it installed. If you want a full DLC item set, our Unlock All DLC Items pack is better value than ordering items individually.

No — that's the whole point. You don't need to have beaten the boss that drops the item. We drop it from our save and it appears in your inventory immediately.

Your choice. Pick +0 in the dropdown for default (no requirements), or pick +25 Standard / +10 Special if you already own at least one weapon at that upgrade level. See the explainer in the Requirements section for why this restriction exists.

No — weapons in Elden Ring have no inventory weight cap, only equipped weight. Carrying 400+ weapons in your bag costs zero stamina or movement penalty.

Yes — order our Item Drops service and specify "all spells and incantations" in the order form. We'll batch it.

Ideally yes — we'll drop DLC-region items in the Land of Shadow. If your character hasn't crossed over yet, we can still drop in Limgrave, but you won't be able to use DLC weapon Ashes of War on base-game weapons without entering the DLC first.

By default no, because Scadutree Fragments are consumable items applied manually at graces. Add a note in the order form and we'll drop a full stack of 50 fragments (the cap) so you can max your Scadutree Blessing instantly.

Your choice. Pick +0 in the dropdown for default, or pick +25 Standard / +10 Special if you already own at least one weapon at that level. See the explainer in the Requirements section.

No — Max Level and Unlock All combines this Unlock All Items service with a Level Boost to max 713. If you also want max level, that bundle is better value.

Yes. The Rivers of Blood Corpse Piler nerfs in patches 1.06 and 1.08 reduced its base damage, but the bleed proc damage remains untouched. It's still the strongest one-button DPS build in PvE and one of the top PvP picks.

Because both Rivers of Blood and Mohgwyn's Sacred Spear are Somber / Special weapons — they only go up to +10. The +25 cap is for Standard weapons (which use regular Smithing Stones) and doesn't apply here. See the upgrade-level explainer in the Requirements section.

Probably, unless you're already close to the 40/25/35/30/25 spread. You'll need a Larval Tear and a visit to Rennala — we can drop Larval Tears as an add-on. Mention it in the order form.

Yes. Scadutree Blessing matters more than gear in the DLC, but the bleed build still wrecks every DLC boss as long as you're at Scadutree level 10+.

Add a note in the order form. We can swap any of the included items for alternatives at no extra cost.

Add your current level in the order form notes. We adjust the rune drop to bring you to your target. The price stays the same regardless of starting level.

You level up at any Site of Grace by spending the runes we drop. We can guide you through stat allocation if you don't have a build in mind, or you can just pick what you want.

Yes, but at a bundled discount versus buying them separately. If you want both, this is the better deal.

999,999,999 is the most the Credit counter holds — the Max tier fills it outright. You will not out-spend it.

A Super Wheel Spin pays three prize slots per pull instead of one. If you're pulling for cars and big Credit hits, Supers get you there in a third of the spins.

Car Mastery perks — per-car bonus trees that pay out Credits, influence, cosmetics, and even Super Wheel Spins. With a deep enough pool you simply max the tree on every car you drive.

So the question never comes up again — every mastery tree on every car, covered for the life of the account. The smaller tiers are there if you just want your current garage handled.

Duplicates are still yours — and in FH5, spare copies are Auction House inventory or gift drops. Nothing is wasted.

Inventory. Rare cars are the Auction House's hardest currency and the best gift drops in the game — duplicates are what you trade, flip, and give away while your own copy stays in the garage.

That's what they're for — FH5's gift-drop system handles it in-game once the cars are in your garage.

The package completes your garage to the full 660 — anything you already own stays put, and any duplicates that land along the way are yours for gifting or the Auction House.

Prestige 10 at Level 2999 — the top of FH5's prestige ladder, and the badge that shows it next to your name in every lobby.

All of them — level-up wheelspins and everything else the climb generates lands on your account exactly as if you'd driven it.

Tell us in the order form — if there's a component you don't want touched, your booster will skip it. The price stays the same, but the order is yours to shape.

All of them — skill points, rewards, and everything else land exactly as if you'd cleared it yourself, because your character did.

You need to survive being in the instance, not carry it — your booster handles the dangerous part. Mention your class in the order form so they can plan around it.

Yes — order both and your booster folds the trials into the leveling schedule.

Anything past the campaign arc — pinnacle and atlas content. Name the boss in the order form; if it's something special your booster will confirm (or quote) before starting.

Every one — it's your instance and your loot.

No — Starborn Powers level up through Powers Temples you find on planets across NG+ runs. They're a separate system. If you want max-rank Powers, see our Unlock All bundle or order our Custom service.

Yes — Credits are the universal currency. Outpost extractors, hab modules, cargo links, ship parts, and Class C shipyard upgrades all draw from the same wallet.

The hard cap is roughly 2.1 billion (signed 32-bit int), but Bethesda's UI breaks down well before that. 999 Million is the comfortable practical max — it displays cleanly and is more than you'll spend in any reasonable playthrough plus several NG+ cycles.

No. Starfield has no anti-cheat checks on Credit balance — vendors will sell to you and quest-givers will pay you normally. Wealth is a non-flagged stat.

Yes — Credits are universal across the base game and the Shattered Space DLC. House Va'ruun vendors, the Dazra fleshcraft, and any DLC equipment all accept your existing balance.

Yes — if you own Shattered Space, the additional perks added in the DLC (including the new Astrodynamics nodes and the Starborn Power efficiency line) are maxed alongside the base-game perks.

Those stay — we add on top. Any perk point you already spent counts as part of the maxed total. You won't lose anything.

Starfield doesn't have a respec system, so perks are permanent. That's actually a feature here: with everything maxed, you have all build options open simultaneously. Want to switch from stealth sniper to laser-tank diplomat? Just equip different gear.

There's no hard cap — the game keeps awarding skill points (and XP requirements keep growing) indefinitely. Lv 1000 is the practical limit where the XP per level becomes meaningless. Most players hit diminishing returns around Lv 100–250 in base game and Lv 500 with NG+ cycles.

We push XP-rich activities (mission turn-ins, ship kills, persuasion checks) at high efficiency until your character hits the target level. Each level grants one skill point — you spend them however you want after we're done.

Tell us your current level in the order form notes — we adjust the boost target accordingly. The price stays the same regardless of starting level.

Yes — every level granted comes with its skill point. By Lv 1000 you'll have roughly 1000 perk points to allocate. (For instant full max-rank perks instead, see our Max Rank All Perks service.)

No. Level and skills carry through The Unity, but your NG+ cycle counter (1×, 2×, ... 10×) is tied to how many times you've actually completed the main story. Boosting your level doesn't advance that counter.

Yes. Quests and the main story stay available regardless of level. Some early enemies will be one-shot, but the dialogue and story content all unlock the same way.

Yes — Level Boost (Lv 1000) + Max Rank All Perks + Credits (999M). Buying them individually is roughly $67. The bundle is $49.99 — you save about $17.

No. The Unity preserves skills, perks, Powers, scanner data, and Credits. Only gear, ships, outposts, and quest state reset.

No. We only modify your character's level, skills, and wallet — we don't progress any quests. The Crimson Fleet, Ryujin, Constellation, and Shattered Space storylines all remain untouched and ready to play.

So points stop being a constraint entirely — every node in both your class trees filled, every respec free of trade-offs, forever. The smaller tiers are there if you just want a specific build finished.

Yes — respeccing works exactly as normal. With a deep point pool you can rebuild as many times as you like without ever feeling the cost.

They're preserved. Wonderlands backstories (Failed Monk, Raised by Elves, and the rest) apply bonuses and penalties on top of your base stats — we set the base values and your backstory math stays exactly as the game applies it.

Yes — the default is all six at 30, but if you want, say, Luck higher for drop-farming and Constitution lower, list your values in the order form and we'll set the sheet to spec.

No — Hero Stats are their own layer of the character sheet. Your class, skill points, gear, and story all stay untouched.

Wonderlands' post-cap progression. After Level 40, all XP converts to Myth Rank, which you invest across stat constellations for permanent bonuses — crit, status damage, companion damage, and more. It's what separates a capped character from a Chaos-Chamber-ready one.

That's where the system tops out — every constellation node filled. It's also a grind measured in months of normal play, which is exactly why this service exists.

Myth Rank only accrues past the level cap, so yes — pair this with our Power Leveling service if you're not capped, or grab the Unlock All package and we'll do everything in one go.

The full unlockable cosmetic pool: 332 armor patterns and colors, 269 banner shapes, patterns, and icons, 52 statue poses and materials, 24 emotes, and 750 body and face options covering makeup, tattoos, scars, hair colors, and accessories.

Cosmetic unlocks feed the character creator and customization stations, so once unlocked they're available wherever the game lets you customize — including new Fatemakers you make afterward.

This covers the in-game unlockable pool. Items that only exist through paid packs or promo codes aren't farmable unlocks, so they're not part of this service.

Every tier gets the same fixed items — Level 40, all SDUs, Hero Stats at 30, and all 1,427 cosmetics. The tier sets the depth of the six pools: Adventurer is the entry hoard, Hero is the serious mid-depth stack, and Legend is everything at absolute max, including ~29.6M Myth Rank.

Bought separately, the services in each tier run roughly $72 (Adventurer), $87 (Hero), and $107 (Legend). The packages are $44.99, $54.99, and $69.99 — about 35-40% off across the board.

Lost Souls require DLC4 (Shattering Spectreglass) on your account. If you don't own it, tell us in the order form and your booster will swap that pool for extra of another currency instead.

Because the game does — 16,000 is Wonderlands' hard cap on Moon Orbs. We fill you to the brim; the game won't hold more.

They pay for enchantment re-rolls at the Blacksmith — the main way to chase the exact enchant your build wants on a god-roll piece. A serious endgame build can burn thousands of orbs on one item.

The Wheel of Fate in Dreamveil Overlook — the spin-to-win machine that pays out Mirror gear and rewards. More souls, more spins, better odds of the drop you're hunting.

Level 40. Past that, XP rolls into Myth Rank instead — which is its own service (and its own grind).

No. Only your level (and the skill points that come with it) changes. Your story stays exactly where you left it.

All of them — backpack inventory, bank storage, and every ammo reserve type, each taken to its top rank.

No — your gold stays untouched. The upgrades are delivered as part of the service, not bought out of your wallet.

Still need a hand?

Reach a real person

Our team is active across every channel below — pick whichever is easiest for you.